AI Insights · Timothy · July 2022
Top 5 Apple Arcade Games in the UK Q2 2022 Performance
Discover the performance trends of the top 5 Apple Arcade games in the UK during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top Apple Arcade games in the United Kingdom showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how these games fared:
Snake.io - Fun Online Snake, published by Kooapps, experienced fluctuations in its weekly revenue, peaking at $462 in mid-April and gradually declining to $201 by the end of June. Weekly downloads showed a peak of 31.5K in mid-April but then saw a steady decrease, stabilizing around 21.7K by the end of the quarter. The game maintained a relatively stable number of weekly active users, starting at 199K and ending with a slight increase to 206K.
Sonic Dash: Fun Endless Runner from SEGA saw its revenue peak at $2.4K in early April, followed by a decline to $1.1K by late June. Weekly downloads reached a high of 32.4K in mid-April but dropped to 11.3K by the end of the quarter. Active users also saw a peak of 234.7K in mid-April, decreasing steadily to 170K by the end of June.
Temple Run by Imangi Studios had a stable revenue trend, with a slight increase from $242 at the end of March to $361 by late June. Downloads fluctuated, peaking at 25.6K in late May and dropping to 18.3K by the end of June. Active users saw a significant rise from 82.9K at the end of March to 113.5K in late May, before stabilizing around 93.9K by the end of the quarter.
Chess - Play & Learn, published by Chess.com, saw its revenue peak at $32.1K at the end of March, gradually decreasing to $26.5K by the end of June. Downloads were highest at 18.3K at the end of March and stabilized around 13.5K by late June. Active users fluctuated but generally remained high, starting at 366.2K and ending at 320.1K.
Fruit Ninja® from Halfbrick Studios had a relatively stable revenue, ending at $437 by late June. Weekly downloads fluctuated, peaking at 15.6K in early April and stabilizing around 13.5K by the end of the quarter. Active users varied, peaking at 293.5K in early April and ending at 242.4K by late June.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends.